[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [Background(image="bg_cherunder_2",screenadapt="showall")] [Blocker(a=1, r=0, g=0, b=0, fadetime=0, block=true)] [stopmusic] [Dialog] [Background(image="32_g1_lentiavenue",screenadapt="showall")] [cameraEffect(effect="Grayscale", keep=true, amount=0.5, fadetime=0)] [Delay(time=1)] [PlaySound(key="$d_avg_mgcbttlfld",channel="1",loop=true,volume=1)] [playMusic(intro="$m_bat_walkinthedust_intro", key="$m_bat_walkinthedust_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [delay(time=1)] [playsound(key="$p_atk_blackcannon_d", volume=1)] [CameraShake(duration=0.5, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=true)] [playsound(key="$p_atk_blackcannon_d", volume=1)] [CameraShake(duration=0.5, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=true)] [playsound(key="$p_imp_blackcannon_d", volume=1,channel="1")] [Delay(time=0.2)] [playsound(key="$d_avg_boomdust", volume=1,channel="2")] [CameraShake(duration=0.5, xstrength=50, ystrength=50, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [Delay(time=1.5)] [animtext(id = "at1", name = "group_location_stamp", style="avg_both", pos = "-400,-200", block = false)]
奥克特里格区前线T1阵地>
1098年10月2日 6:23 A.M. 战争结束日> [delay(time=3)] [animtextclean] [delay(time=1.5)] [charslot(slot="m",name="avg_npc_1331_1#1$1",duration=1.5)] [delay(time=2.5)] [name="“灵幛”"]死亡......在尽头......等待...... [name="“灵幛”"]宗长......注视......死亡,注视......你们...... [Dialog] [charslot(duration=1.5)] [delay(time=3.5)] [PlaySound(key="$d_gen_soldiersrun",channel="2",volume=1)] [charslot(slot="m",name="avg_npc_414_1#1$1",duration=1.5)] [delay(time=2.5)] [name="兴奋的士兵"]队长,目标已清除!但后续弹药预估只能维持两分钟! [name="兴奋的士兵"]需要下一步的指令! [charslot(slot="m",name="avg_npc_229_1#7",focus="m")] [name="号角"]小队所有成员,准备好面对白刃战! [name="号角"]坚持最后两分钟,我会掩护你们撤退! [Dialog] [playsound(key="$d_gen_transmissionget", volume=1)] [interlude(maskid = "group_interclude_vertical_common" ,size = "290,760", style=0 ,switch = true, offset = "250,0", channel = 3,tsfrom = "0,1", tsto="1,1",tsduration = 0.5)] [interlude(channel = 3, type = 3, slot = "m", switch = false, pfrom = "235,0", pto="235,0", name = "avg_1019_siege2_1#1$1", duration = 1)] [charslot(slot="m",posfrom="0,0",posto="-200,0",duration=1.5,focus="m")] [Delay(time=2)] [charslot(slot="m",name="avg_npc_229_1#1",posfrom="200,0",posto="-200,0",focus="m")] [name="号角"]推进之王,后续火力支援即将告罄! [charslot(slot="m",name="avg_npc_229_1#7",posfrom="200,0",posto="-200,0",focus="m")] [name="号角"]火力轰炸区预计会在三分钟后停止火力覆盖!你那边战况如何? [charslot(slot="m",name="avg_npc_229_1#7",posfrom="200,0",posto="-200,0",focus="none")] [interlude(channel = 3, type = 3, slot = "m", switch = true, pfrom = "235,0", pto="235,0", name = "avg_1019_siege2_1#3$1", duration = 0)] [name="维娜"]食腐者的浓雾完全驱散不了! [name="维娜"]工人们开辟出来的补给线被这些鬼东西完全切断了,战略物资没办法迅速补充到你们的阵地。 [name="维娜"]你们做好撤出T1阵地的准备。 [interlude(channel = 3, type = 3, slot = "m", switch = false, pfrom = "235,0", pto="235,0", name = "avg_1019_siege2_1#3$1", duration = 0)] [charslot(slot="m",name="avg_npc_414_1#1$1",posfrom="200,0",posto="-200,0",focus="m")] [name="兴奋的士兵"]不行!一旦让出T1阵地,联军的包围圈岂不是从我们这里被突破了!队长,我不能接受—— [charslot(slot="m",name="avg_npc_229_1#7",posfrom="200,0",posto="-200,0",focus="m")] [name="号角"]战场不是让你们逞能的地方!遵守命令! [charslot(slot="m",name="avg_npc_229_1#7",posfrom="200,0",posto="-200,0",focus="none")] [interlude(channel = 3, type = 3, slot = "m", switch = true, pfrom = "235,0", pto="235,0", name = "avg_1019_siege2_1#3$1", duration = 0)] [name="维娜"]我们已经向罗德岛其他同僚发送了求援信号,现在必须信任博士他们的安排了。 [interlude(channel = 3, type = 3, slot = "m", switch = true, pfrom = "235,0", pto="235,0", name = "avg_1019_siege2_1#6$1", duration = 0)] [name="维娜"]士兵,我们已经到家了,先活下来!然后才能把失去的东西夺回来! [interlude(channel = 3, type = 3, slot = "m", switch = false, pfrom = "235,0", pto="235,0", name = "avg_1019_siege2_1#6$1", duration = 0)] [charslot(slot="m",name="avg_npc_414_1#1$1",posfrom="200,0",posto="-200,0",focus="m")] [name="兴奋的士兵"]...... [charslot(slot="m",name="avg_npc_229_1#2",posfrom="200,0",posto="-200,0",focus="m")] [name="号角"]推进之王,我们会防守阵地最后两分钟,然后后撤回援,协助你们清除浓雾里的怪物! [name="号角"]风笛,保护好他们! [Dialog] [charslot(slot="m",name="avg_npc_229_1#2",posfrom="200,0",posto="-200,0",focus="none")] [playsound(key="$d_gen_transmissionget", volume=1)] [interlude(channel = 3, type = 3, slot = "m", switch = true, pfrom = "235,0", pto="235,0", name = "avg_222_bpipe_1#8", duration = 1.5)] [name="风笛"]收到,队长! [interlude(channel = 3, type = 3, slot = "m", switch = true, pfrom = "235,0", pto="235,0", name = "avg_1019_siege2_1#6$1", duration = 0)] [name="维娜"]一旦发现雾气驱散不了,别管我们,赶紧前往I12区域和高多汀的一零六突击炮旅会合,继续战斗。 [interlude(channel = 3, type = 3, slot = "m", switch = false, pfrom = "235,0", pto="235,0", name = "avg_1019_siege2_1#6$1", duration = 0)] [charslot(slot="m",name="avg_npc_229_1#2",posfrom="200,0",posto="-200,0",focus="m")] [name="号角"]我知道。 [charslot(slot="m",name="avg_npc_229_1#2",posfrom="200,0",posto="-200,0",focus="none")] [interlude(channel = 3, type = 3, slot = "m", switch = true, pfrom = "235,0", pto="235,0", name = "avg_222_bpipe_1#1", duration = 0)] [name="风笛"]那就待会再见了,队长—— [interlude(channel = 3, type = 3, slot = "m", switch = true, pfrom = "235,0", pto="235,0", name = "char_empty", duration = 0)] [name="通讯中的声音"](怪异的嚎叫) [interlude(channel = 3, type = 3, slot = "m", switch = true, pfrom = "235,0", pto="235,0", name = "avg_222_bpipe_1#6", duration = 0)] [name="风笛"]小心,推进之王! [playsound(key="$d_gen_transmissionget", volume=1)] [interlude(channel = 3, type = 3, slot = "m", switch = true, pfrom = "235,0", pto="235,0", name = "avg_4110_delphn_1#3$1", duration = 0)] [name="戴菲恩"]是赦罪师的那些奇美拉怪物......全员准备后撤! [interlude(channel = 3, type = 3, slot = "m", switch = true, pfrom = "235,0", pto="235,0", name = "char_empty", duration = 0)] [name="通讯中的声音"](吟唱般的鸣叫) [playsound(key="$d_gen_transmissionget", volume=1)] [interlude(channel = 3, type = 3, slot = "m", switch = true, pfrom = "235,0", pto="235,0", name = "avg_npc_405_1#4$1", duration = 0)] [name="摩根"]它把自己点燃了!汉娜,小心它身上的火! [playsound(key="$d_gen_transmissionget", volume=1)] [interlude(channel = 3, type = 3, slot = "m", switch = true, pfrom = "235,0", pto="235,0", name = "avg_155_tiger_1#9$1", duration = 0)] [name="因陀罗"]痛,好痛......维娜,你还好吗? [playsound(key="$d_gen_transmissionget", volume=1)] [interlude(channel = 3, type = 3, slot = "m", switch = true, pfrom = "235,0", pto="235,0", name = "avg_npc_396_1#7$1", duration = 0)] [name="达格达"]其他人后撤!我不能再接受无谓的牺牲了...... [interlude(channel = 3, type = 3, slot = "m", switch = true, pfrom = "235,0", pto="235,0", name = "char_empty", duration = 0)] [name="通讯中的声音"](凄厉的哀嚎) [interlude(channel = 3, type = 3, slot = "m", switch = true, pfrom = "235,0", pto="235,0", name = "avg_155_tiger_1#9$1", duration = 0)] [name="因陀罗"]等等——哪来的援军! [Dialog] [interlude(channel = 3, type = 3, slot = "m", switch = true, pfrom = "235,0", pto="235,0", name = "char_empty", duration = 0)] [playsound(key="$d_avg_minethrowerwhoosh", volume=1)] [Delay(time=1)] [playsound(key="$d_avg_boomdust", volume=1)] [Delay(time=1)] [name="未知来源的信号"]反巫术炮命中,目标行动已被干扰。剩余小队继续架设反巫术炮。 [name="未知来源的信号"]行动目标,扫清浓雾中的威胁。 [name="未知来源的信号"]T1阵地友军请注意,继续坚守阵地,应急战略补给会在三分半后到达你们的位置。 [interlude(channel = 3, type = 3, slot = "m", switch = false, pfrom = "235,0", pto="235,0", name = "char_empty", duration = 0)] [charslot(slot="m",name="avg_npc_229_1#4",posfrom="200,0",posto="-200,0",focus="m")] [name="号角"]——! [charslot(slot="m",name="avg_npc_229_1#2",posfrom="200,0",posto="-200,0",focus="m")] [name="号角"]典范军T1阵地作战小队收到!请报上你们的番号! [charslot(slot="m",name="avg_npc_229_1#2",posfrom="200,0",posto="-200,0",focus="none")] [interlude(channel = 3, type = 3, slot = "m", switch = true, pfrom = "235,0", pto="235,0", name = "char_empty", duration = 0)] [name="未知来源的信号"]诺曼底公爵麾下掷弹团第八营收到长官命令前来支援典范军。 [interlude(channel = 3, type = 3, slot = "m", switch = true, pfrom = "235,0", pto="235,0", name = "avg_1019_siege2_1#6$1", duration = 0)] [name="维娜"]诺曼底公爵?掷弹团第八营?号角小姐,你知道这支部队的来历吗? [interlude(channel = 3, type = 3, slot = "m", switch = false, pfrom = "235,0", pto="235,0", name = "avg_1019_siege2_1#6$1", duration = 0)] [charslot(slot="m",name="avg_npc_229_1#2",posfrom="200,0",posto="-200,0",focus="m")] [name="号角"]他们不是诺曼底公爵的直属部队,而是隶属于马奇伯爵—— [charslot(slot="m",name="avg_npc_229_1#2",posfrom="200,0",posto="-200,0",focus="none")] [playsound(key="$d_gen_transmissionget", volume=1)] [interlude(channel = 3, type = 3, slot = "m", switch = true, pfrom = "235,0", pto="235,0", name = "avg_npc_1518_1#4$1", duration = 1.5)] [name="“小公爵”"]不愧是出身军事世家,斯卡曼德罗斯中尉对我们的情报信息果然了如指掌。 [interlude(channel = 3, type = 3, slot = "m", switch = true, pfrom = "235,0", pto="235,0", name = "avg_npc_1518_1#2$1", duration = 0)] [name="“小公爵”"]中尉,保护好亚历山德莉娜殿下。 [name="“小公爵”"]至于殿下您,就收下我这份小小的礼物吧。 [name="“小公爵”"]等眼下这些糟心事全都了结后,我会亲自拜访你的,维娜。 [Dialog] [playsound(key="$transmission", volume=1)] [interlude(channel = 3, type = 3, slot = "m", switch = false, pfrom = "235,0", pto="235,0", name = "char_empty", duration = 1.5)] [Delay(time=2)] [charslot(slot="m",name="avg_npc_229_1#1",posfrom="200,0",posto="-200,0",focus="m")] [name="号角"]推进之王,你认识马奇伯爵? [charslot(slot="m",name="avg_npc_229_1#1",posfrom="200,0",posto="-200,0",focus="none")] [interlude(channel = 3, type = 3, slot = "m", switch = true, pfrom = "235,0", pto="235,0", name = "avg_1019_siege2_1#6$1", duration = 0)] [name="维娜"]不,我们从来没见过。但有人送给我的一些消息里,提到了她的名字。 [name="维娜"]现在顾不上了,有了援军的帮助,我们应该能重新打通补给线。号角小姐,我们马上就能会合! [name="维娜"]接下来,总算到了一了百了的时候了。 [Dialog] [playsound(key="$transmission", volume=1)] [interlude(channel = 3, clear = true,tsfrom="1,1", tsto ="0,1",tsduration = 0.5)] [Delay(time=1)] [charslot] [interlude(channel = 3, clear = true)] [charslot(slot="m",name="avg_npc_414_1#1$1",focus="m")] [name="兴奋的士兵"]终于! [Dialog] [charslot] 人群在欢呼。 [charslot(slot="m",name="avg_npc_229_1#6",focus="m")] [name="号角"]呼—— 她望着远方的碎片大厦和隐约可见的圣王会西部大堂,前所未有地冷静。 [charslot(slot="m",name="avg_npc_229_1#2",focus="m")] [name="号角"]三角铁,大提琴,双簧管......风暴突击队的大家,请看着吧。 [name="号角"]我们会亲手驱散伦蒂尼姆的阴云! [charslot(slot="m",name="avg_npc_229_1#7",focus="m")] [name="号角"]典范军T1阵地作战小队全体听令,坚守原地,一寸不退! [Dialog] [charslot] [playsound(key="$d_avg_oicrwd", volume=1)] [CameraShake(duration=1, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] “收到!!” [Dialog] [stopsound(fadetime=1.5,channel="1")] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="32_g4_ordnancefactory",screenadapt="showall")] [Delay(time=2)] [Blocker(a=0, r=0,g=0, b=0, fadetime=2.5, block=true)] [Delay(time=2)] [animtext(id = "at1", name = "group_location_stamp", style="avg_both", pos = "-400,-200", block = false)]
海布里区工人秘密基地>
1098年10月2日 6:36 A.M.> [delay(time=3)] [animtextclean] [delay(time=1.5)] [charslot(slot="l",name="avg_4040_rockr_1#10$1",focus="l")] [playsound(key="$d_gen_transmissionget", volume=1)] [interlude(maskid = "group_interclude_vertical_common" ,size = "290,760", style=0 ,switch = true, offset = "250,0", channel = 3,tsfrom = "0,1", tsto="1,1",tsduration = 0.5)] [interlude(channel = 3, type = 3, slot = "m", switch = false, pfrom = "235,0", pto="235,0", name = "avg_4072_ironmn_1#1$1", duration = 1)] [Delay(time=2)] [charslot(slot="l",name="avg_4040_rockr_1#10$1",focus="l")] [name="洛洛"]队长,洛克十八把通道最后一段路的扫描图上传到PRTS了,你有收到吗? [charslot(slot="l",name="avg_4040_rockr_1#10$1",focus="none")] [interlude(channel = 3, type = 3, slot = "m", switch = true, pfrom = "235,0", pto="235,0", name = "avg_4072_ironmn_1#10$1", duration = 0)] [name="费斯特"]收到了!洛洛,我们已经在检修最后一个变轨节点。 [charslot(slot="l",name="avg_4040_rockr_1#10$1",focus="l")] [interlude(channel = 3, type = 3, slot = "m", switch = false, pfrom = "235,0", pto="235,0", name = "avg_4072_ironmn_1#10$1", duration = 0)] [name="洛洛"]按照现在的损坏程度,预计多长时间能全部检修完成? [charslot(slot="l",name="avg_4040_rockr_1#10$1",focus="none")] [interlude(channel = 3, type = 3, slot = "m", switch = true, pfrom = "235,0", pto="235,0", name = "avg_4072_ironmn_1#10$1", duration = 0)] [name="费斯特"]十分钟。 [name="费斯特"]奶奶他们的位置确认了吗?我们必须尽快取回那件武器,典范军在前线会需要我们的协助。 [charslot(slot="l",name="avg_4040_rockr_1#11$1",focus="l")] [interlude(channel = 3, type = 3, slot = "m", switch = false, pfrom = "235,0", pto="235,0", name = "avg_4072_ironmn_1#10$1", duration = 0)] [name="洛洛"]还在尝试定位正确位置。 [name="洛洛"]这几天我们找到的都是他们留下的诱饵信标,想要恢复联络可能还得花上点时间。 [charslot(slot="l",name="avg_4040_rockr_1#11$1",focus="none")] [interlude(channel = 3, type = 3, slot = "m", switch = true, pfrom = "235,0", pto="235,0", name = "avg_4072_ironmn_1#1$1", duration = 0)] [name="费斯特"]那至少证明奶奶他们暂时还是安全的...... [charslot(slot="l",name="avg_4040_rockr_1#1$1",focus="l")] [interlude(channel = 3, type = 3, slot = "m", switch = false, pfrom = "235,0", pto="235,0", name = "avg_4072_ironmn_1#1$1", duration = 0)] [name="洛洛"]如果,队长,我是说如果,我们没能联系上凯瑟琳女士,接下来该怎么办? [charslot(slot="l",name="avg_4040_rockr_1#1$1",focus="none")] [interlude(channel = 3, type = 3, slot = "m", switch = true, pfrom = "235,0", pto="235,0", name = "avg_4072_ironmn_1#1$1", duration = 0)] [name="费斯特"]利用这条通道,尽可能把海布里区剩余的物资运输到—— [Dialog] [playsound(key="$d_gen_explo_n", volume=0.5)] [CameraShake(duration=0.5, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [interlude(channel = 3, type = 3, slot = "m", switch = true, pfrom = "235,0", pto="235,0", name = "char_empty", duration = 0)] [Delay(time=1.5)] [playsound(key="$transmission", volume=1)] [interlude(channel = 3, clear = true,tsfrom="1,1", tsto ="0,1",tsduration = 0.5)] [Delay(time=1)] [charslot(slot="l",name="avg_4040_rockr_1#5$1",focus="l")] [name="洛洛"]队长?! [Dialog] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="32_g5_ordnancefactory_ex",screenadapt="showall")] [Delay(time=2)] [playsound(key="$a_bat_buildingshaking_1", volume=1)] [bgeffect(name="$eb_smoke_01",layer=1)] [bgeffect(name="$eb_smoke_l",layer=2)] [Blocker(a=0, r=0,g=0, b=0, fadetime=2, block=true)] [Delay(time=2)] [PlaySound(key="$d_avg_clothmovement", volume=0.7)] [charslot(slot="m",name="avg_4072_ironmn_1#9$1",pfrom="0,-50",posto="0,0",duration=1.5)] [delay(time=2.5)] [name="费斯特"]咳咳—— [name="费斯特"]咳——大伙,都还好吗? [charslot(slot="m",name="avg_4072_ironmn_1#8$1",focus="m")] [name="费斯特"]那些萨卡兹是从哪突然冒出来的......还有刚才那个炮击的声音—— [Dialog] [charslot] 烟雾流动,可烟雾深处的一丝火星依旧显眼,明亮...... 那是烟头上的火星。 费斯特闻到了一股熟悉的呛鼻子的味道,他的眼角忍不住微微有点发酸。 [Dialog] [name="???"]我总说,你一旦干起活来,就老是忘了注意背后。 [Dialog] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot="m",name="avg_4162_cathy_1#10$1",duration=1.5)] [delay(time=2.5)] [name="凯瑟琳"]欢迎回家,孩子。 [Dialog] [charslot(slot="m",name="avg_4072_ironmn_1#7$1",focus="m")] [Delay(time=2)] [charslot(slot="m",name="avg_4072_ironmn_1#9$1",focus="m")] [name="费斯特"]奶奶,我们一直在找你...... [charslot(slot="m",name="avg_4162_cathy_1#10$1",focus="m")] [name="凯瑟琳"]我知道,有人通知我们说,地下通道正在被检修时,我就已经猜到是你们了—— [charslot(slot="m",name="avg_4072_ironmn_1#7$1",focus="m")] [name="费斯特"]嗯? [name="费斯特"]那是—— [Dialog] [charslot] [CameraShake(duration=0.5, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_mechwarrior", volume=1)] [delay(time=2.5)] 他看到了烟雾深处的巨大黑影。 [charslot(slot="m",name="avg_4162_cathy_1#10$1",focus="m")] [name="凯瑟琳"]哈,还记得你留下的改造图纸吗? [charslot(slot="m",name="avg_4162_cathy_1#11$1",focus="m")] [name="凯瑟琳"]虽然在萨卡兹封锁期间费了些力气,但你那个大家伙,我们终于还是造出来了。 [charslot(slot="m",name="avg_4072_ironmn_1#7$1",focus="m")] [name="费斯特"]“爬行号”...... [Dialog] [stopmusic(fadetime=1.5)] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [charslot] [bgeffect] [Background(image="bg_cherunder_2",screenadapt="showall")] [Delay(time=2)] [playMusic(key="$darkness_03_loop", volume=0.6)] [Blocker(a=0, r=0,g=0, b=0, fadetime=2, block=true)] [Delay(time=2)] [animtext(id = "at1", name = "group_location_stamp", style="avg_both", pos = "-400,-200", block = false)]
萨迪恩区地下密道>
1098年10月2日 6:39 A.M.> [delay(time=3)] [animtextclean] [delay(time=1.5)] [charslot(slot="m",name="avg_npc_1342_1#1$1",focus="m")] [name="“铣痕”"]我知道你在这。 [charslot(slot="m",name="avg_npc_1342_1#2$1",focus="m")] [name="“铣痕”"]你的耳坠变得很......温热。 [charslot(slot="m",name="avg_npc_1342_1#1$1",focus="m")] [name="“铣痕”"]刚才那些工人来支援那帮自救军,也是你传递的消息吧,血魔? [Dialog] [charslot] [charslot(slot="m",name="avg_npc_1521_1#1$1",duration=1.5)] [delay(time=2.5)] [name="神秘的血魔"]嘘,你会惊扰到我的朋友。 [charslot(slot="m",name="avg_npc_1342_1#1$1",focus="m")] [name="“铣痕”"]...... [charslot(slot="m",name="avg_npc_1521_1#9$1",focus="m")] [name="神秘的血魔"]不过还是谢谢你替我保管好了小石榴,小猫。 [name="神秘的血魔"]也辛苦你替我跑腿打扫那些杜卡雷留下的臭石头。 [charslot(slot="m",name="avg_npc_1342_1#6$1",focus="m")] [name="“铣痕”"]哼,还给你。 [Dialog] [PlaySound(key="$d_avg_clothmovement", volume=0.7)] [charslot(slot="m",pfrom="0,0",posto="-50,0",duration=1.5,isblock=true)] [charslot(slot="m",pfrom="-50,0",posto="0,0",duration=1.5,isblock=true)] [charslot(slot="m",name="avg_npc_1342_1#2$1",focus="m")] [name="“铣痕”"]我还有更重要的事情要忙。 [charslot(slot="m",name="avg_npc_1521_1#1$1",focus="m")] [name="神秘的血魔"]又去找你的那个铁皮朋友吗? [charslot(slot="m",name="avg_npc_1342_1#2$1",focus="m")] [name="“铣痕”"]他......不会想错过这一战。 [charslot(slot="m",name="avg_npc_1342_1#1$1",focus="m")] [name="“铣痕”"]谢谢你之前救了我。后会无期。 [Dialog] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(duration=1.5)] [delay(time=3.5)] [charslot(slot="m",name="avg_npc_1521_1#1$1",focus="m")] [name="神秘的血魔"]接下来呢,你又要去哪? [Dialog] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=0.05, block=true)] [PlaySound(key="$d_avg_clothmovementsp", volume=0.7)] [charslot(slot="r",name="avg_4132_ascln_1#1$1",posfrom="0,0",posto="-110,0",bstart=0.1,bend=0.5,duration=0.8,focus="m")] [Blocker(a=0, r=0,g=0, b=0, fadetime=2, block=true)] [Delay(time=0.5)] [charslot(slot="m",name="avg_npc_1521_1#1$1",focus="none")] [name="阿斯卡纶"]去见他。 [charslot(slot="m",name="avg_npc_1521_1#7$1",focus="m")] [name="神秘的血魔"]不去帮凯尔希勋爵? [charslot(slot="m",name="avg_npc_1521_1#7$1",focus="none")] [name="阿斯卡纶"]有阿米娅和Logos他们护着,不会出事。 [name="阿斯卡纶"]我会先行一步,在圣王会西部大堂的地下等着他们。我查到他最后出现的地方是那里。 [name="阿斯卡纶"]殿下已走,当年的事,该有个了结了。 [charslot(slot="m",name="avg_npc_1521_1#4$1",focus="m")] [name="神秘的血魔"]......你的伤—— [charslot(slot="m",name="avg_npc_1521_1#4$1",focus="none")] [name="阿斯卡纶"]无妨。 [name="阿斯卡纶"]接下来,你不必再参与正面战场的事,保护好自己。 [charslot(slot="m",name="avg_npc_1521_1#9$1",focus="m")] [name="神秘的血魔"]我的能耐,你还不清楚吗,小家伙?当年你从我们这偷学的东西可不少。 [charslot(slot="m",name="avg_npc_1521_1#9$1",focus="none")] [name="阿斯卡纶"]...... [charslot(slot="m",name="avg_npc_1521_1#8$1",focus="m")] [name="神秘的血魔"]引你进城已经是我所能做到的极限了。你们与摄政王之间的事,“玫瑰河畔”不会再参与。 [charslot(slot="m",name="avg_npc_1521_1#8$1",focus="none")] [name="阿斯卡纶"]好。 [name="阿斯卡纶"]接下来,你要去哪? [charslot(slot="m",name="avg_npc_1521_1#7$1",focus="m")] [name="神秘的血魔"]继续查那位的下落。当年她在最后时刻突然抛下殿下消失,总得有个说法。 [name="神秘的血魔"]我们中那位耳目好使的姐妹查到了她离开伦蒂尼姆后的去向,她还在继续向西走,只是还不确定目的地在哪。 [charslot(slot="m",name="avg_npc_1521_1#7$1",focus="none")] [name="阿斯卡纶"]然后呢,把她追回来?还是杀了她? [charslot(slot="m",name="avg_npc_1521_1#8$1",focus="m")] [name="神秘的血魔"]......她欠所有河畔航船一个解释。 [charslot(slot="m",name="avg_npc_1521_1#4$1",focus="m")] [name="神秘的血魔"]不过,你这个家伙还是先操心你自己吧。摄政王可近在眼前了。 [charslot(slot="m",name="avg_npc_1521_1#4$1",focus="none")] [name="阿斯卡纶"]...... [charslot(slot="m",name="avg_npc_1521_1#1$1",focus="m")] [name="神秘的血魔"]虽然我们河畔航船互相都保证不再参与巴别塔相关的事,但我自己帮帮老熟人可不算打破规矩。 [name="神秘的血魔"]这一抹血,是祝福,也是馈赠。少些疼痛,少些疤痕,一路顺风,阿斯卡纶。 [charslot(slot="m",name="avg_npc_1521_1#1$1",focus="none")] [name="阿斯卡纶"]......非要抹在脖子上吗? [charslot(slot="m",name="avg_npc_1521_1#10$1",focus="m")] [name="神秘的血魔"]谁让你老喜欢用兜帽把脸遮得严严实实的,这样更漂亮些。 [charslot(slot="m",name="avg_npc_1521_1#10$1",focus="none")] [name="阿斯卡纶"]哼。 [Dialog] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [PlaySound(key="$d_avg_clothmovementsp", volume=0.7)] [charslot(slot="r",posfrom="-110,0",posto="0,0",afrom=1,ato=0,duration=0.5,focus="m")] [Blocker(a=1, r=0,g=0, b=0, fadetime=0.05, block=true)] [Blocker(a=0, r=0,g=0, b=0, fadetime=2, block=true)] [Delay(time=0.5)] [charslot(slot="m",name="avg_npc_1521_1#1$1",focus="m")] [name="神秘的血魔"]哎呀,忘记问了,你觉得那只小猫如何? [Dialog] [charslot] 风捎来了隐匿在阴影中的人留下的声音。 “无需我评价。一切尘埃落定,自有定论。” “我们都一样。” [Dialog] [stopmusic(fadetime=1.5)] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [charslot] [cameraEffect(effect="Grayscale", keep=true, amount=0, fadetime=1.5)] [Background(image="bg_black",screenadapt="showall")] [Delay(time=2)] [Blocker(a=0, r=0,g=0, b=0, fadetime=2, block=true)] [Delay(time=2)] [PlaySound(key="$d_avg_penrustle", volume=1)] [Sticker(id="st1", multi = true, text="直到今天,仍然有许多人争论那场战争到底是何时结束的。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n有人说,是食腐者之王消亡于圣王会西部大堂的门前时;也有人说,是萨卡兹彻底撤出伦蒂尼姆时。",block = true)] [Sticker(id="st1", multi = true, text="\n作为亲历者,当然也不乏有人询问我的看法。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="好在我的观点和维娜完全一致——", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n当我们自己有勇气接过维娜手里的那柄剑,并挥向食腐者之王的时候,战争就已经结束了。",block = true)] [Sticker(id="st1", multi = true, text="\n反抗,并由我们亲手摧毁为我们带来灾厄的敌人——我们从不需要某个具体的英雄。",block = true)] [Sticker(id="st1")] [playMusic(key="$wheel_loop", volume=0)] [Sticker(id="st1", multi = true, text="那一战,每一个为了家园和未来奋战的人,都是英雄。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [MusicVolume(volume=0.2, fadetime=4)] [Image(image="55_i09_2",screenadapt="coverall", fadetime=2.5)] [Delay(time=3)] “所有人,不论你们的番号是什么,来自哪一支部队,你们效忠的公爵是谁——” “现在,没有后退!” “协助联军!我们凭什么落在这些家伙后面!” “快来人帮典范军一把!” “队长,嘶——我的武器坏了——” “拿着我的!坏了,就再换一把!没了,就抢了魔族佬的刀继续打!” “推进!推进!!” “为了维多利亚——” “为了维多利亚!” [Dialog] [Image(image="55_i09_1",screenadapt="coverall", fadetime=2.5)] [MusicVolume(volume=1, fadetime=4.5)] [ImageTween(xScaleFrom=1, yScaleFrom=1, xScaleTo=1.2, yScaleTo=1.2, duration=80, block=false)] [Delay(time=3)] [name="维娜"]士兵,你不该空手继续冲锋了。 [name="维娜"]拿着这把剑。 [name="黛安·韦伯"]......可,这是诸王之息......我......不能...... [name="黛安·韦伯"]这是......属于你的剑,殿下。 [name="维娜"]不,它属于维多利亚。 [name="维娜"]在“荣光”号的残骸上,是许多我所信赖的人将这把剑交接着递到了我的手中,完成了它的使命。 [name="维娜"]现在,拿着它!交给每一个能用上的人,让它继续完成自己的使命。 [name="维娜"]这同样是维多利亚人的权力。 [name="黛安·韦伯"]......我们拿走了剑,可你呢? [name="维娜"]我还有我手里的锤。 [name="维娜"]我不会停下,我会和你们一起走到最后。 清晨的晖光破开了乌云,金发的菲林与维多利亚人站在一起。 士兵握住了剑,她看着那个目光坚毅的阿斯兰,阳光刺得她眼睛发痒。 但她却不愿挪开眼......她看到了身后千千万万一同作战的维多利亚人—— 看到了国王,与她的子民同行。 [name="黛安·韦伯"]...... [name="黛安·韦伯"]遵命。 [name="黛安·韦伯"]联军第六纵队第十步兵团所有还活着的人,继续跟着我前进! [name="黛安·韦伯"]为了维多利亚!! [name="黛安·韦伯"]愿广阔的大地保佑吾王!♪ 士兵手中的剑,战胜了两个食腐者王庭军、一个术师,而剑身上,多了两道口子。 [name="黛安·韦伯"]保佑他的人民和他的福祉!♪ 可她受了太重的伤,再也走不动了,于是她将剑传了出去。 握住剑继续前行的,是一位工人,他与一个王庭军精英同归于尽,而剑身上,又多了一道划痕。 [name="黛安·韦伯"]赐予我们无限的恩典!♪ 从血泊里捡起剑的,是一位响应号召加入队伍的感染者市民,她什么敌人也没战胜,只是保护着剑。 保护着她的维多利亚,保护着希望。 [name="黛安·韦伯"]让我们欢乐地歌唱!♪ [name="黛安·韦伯"]维多利亚,我的故乡!♪ [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.5, r=0, g=0, b=0, fadetime=1, block=true)] [PlaySound(key="$d_avg_penrustle", volume=1)] [Sticker(id="st1", multi = true, text="最后,那柄剑刺进了食腐者之王的身体里,然后消失在了混乱的战场中。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n我们至今不知道最后拿到那把剑的英雄是谁,以及是否还活着,但那把剑的确完成了它的使命——",block = true)] [Sticker(id="st1", multi = true, text="\n由维多利亚人亲手挥向侵略者。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="而它的传奇也并未就此结束。据说,是工人们在血泊与泥泞中找回了那把已经残破不堪的诸王之息......", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n后来的故事,每一个伦蒂尼姆的孩子都能唱得朗朗上口。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=2.5)] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=3.5, block=true)] [stopmusic(fadetime=1.5)] [charslot] [image] [cameraEffect(effect="Grayscale", keep=true, amount=0.5, fadetime=0)] [Background(image="55_g9_dusklentiavenue_ex",screenadapt="showall")] [Delay(time=2)] [Blocker(a=0.3, r=1,g=1, b=1, fadetime=2, block=true)] [Delay(time=2)] [playMusic(key="$faceoff_loop", volume=0.6)] [animtext(id = "at1", name = "group_location_stamp", style="avg_both", pos = "-400,-200", block = false)]
奥克特里格区,食腐者的最后阵地>
1098年10月2日 7:35 A.M.> [delay(time=3)] [animtextclean] [delay(time=1.5)] [charslot(slot="m",name="avg_npc_405_1#13$1",focus="m")] [name="摩根"]我看不到食腐者了......结束了吗? [charslot(slot="m",name="avg_155_tiger_1#9$1",focus="m")] [name="因陀罗"]可这些恶心的浓雾一点也没有散开。 [charslot(slot="m",name="avg_npc_396_1#13$1",focus="m")] [name="达格达"]不对劲,那些萨卡兹并没有像之前一样趁着浓雾进攻。是陷阱? [charslot(slot="m",name="avg_npc_229_1#2",focus="m")] [name="号角"]按照之前我们与食腐者军队交手的经验来看,他们远比想象中的难缠。 [charslot(slot="m",name="avg_4110_delphn_1#1$1",focus="m")] [name="戴菲恩"]号角小姐,按你的判断,我们现在该做什么? [charslot(slot="m",name="avg_npc_229_1#1",focus="m")] [name="号角"]配合联军大部队的行动,暂缓冒进,在局势完全明朗之前,减少无谓的伤亡。 [Dialog] [charslot] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot="m",name="avg_1019_siege2_1#1$1",duration=1.5)] [delay(time=2.5)] [name="维娜"]好,我们听你的。 [name="维娜"]达格达,麻烦把命令传到所有同伴那里。 [charslot(slot="m",name="avg_4110_delphn_1#1$1",focus="m")] [name="戴菲恩"]我去同步给联军总指挥部,还有可露希尔他们—— [Dialog] [charslot] [playsound(key="$d_gen_transmissionget", volume=1)] [interlude(maskid = "group_interclude_vertical_common" ,size = "290,760", style=0 ,switch = true, offset = "0,0", channel = 3,tsfrom = "0,1", tsto="1,1",tsduration = 0.5)] [interlude(channel = 3, type = 3, slot = "m", switch = true, pfrom = "235,0", pto="235,0", name = "char_empty", duration = 1)] [Delay(time=2)] [name="来源未知的讯息"]喂,喂,喂——你确定兜帽人给的通讯频段组是对的吗? [name="来源未知的讯息"]啊?已经通了? [name="来源未知的讯息"]啧,所有人听清楚了,巴别塔已经占领了军事委员会的指挥中心。 [name="来源未知的讯息"]那帮混蛋现在一团乱,没人有空去支援食腐者那个老东西。 [name="来源未知的讯息"]所以,你们这帮怂货别杵那浪费时间了。 [name="来源未知的讯息"]赶紧结束拉倒,信不信随你们便。 [name="来源未知的讯息"]顺带一提,别忘了看看天上。 [name="来源未知的讯息"]......老女人这下欠我一个大人情了。 [Dialog] [playsound(key="$transmission", volume=1)] [interlude(channel = 3, clear = true,tsfrom="1,1", tsto ="0,1",tsduration = 0.5)] [Delay(time=2.5)] [charslot(slot="m",name="avg_155_tiger_1#5$1",focus="m")] [name="因陀罗"]......? [charslot(slot="m",name="avg_npc_229_1#5",focus="m")] [name="号角"]...... [charslot(slot="m",name="avg_npc_396_1#3$1",focus="m")] [name="达格达"]...... [charslot(slot="m",name="avg_1019_siege2_1#7$1",focus="m")] [name="维娜"]戴菲恩—— [charslot(slot="m",name="avg_4110_delphn_1#8$1",focus="m")] [name="戴菲恩"]我在查信号的频段,不同频段几乎同时收到了这段通讯。 [charslot(slot="m",name="avg_1019_siege2_1#1$1",focus="m")] [name="戴菲恩"]联军和萨卡兹应该都能听到。 [charslot(slot="m",name="avg_npc_405_1#2$1",focus="m")] [name="摩根"]说话那个人的声音,是...... [charslot(slot="m",name="avg_1019_siege2_1#1$1",focus="m")] [name="维娜"]维什戴尔。看来他们也没有闲着。 [name="维娜"]号角小姐,麻烦重新评估一下情况—— [charslot(slot="m",name="avg_155_tiger_1#5$1",focus="m")] [name="因陀罗"]维娜,看天上!那是...... [Dialog] [charslot] [stopmusic(fadetime=1.5)] 所有人抬头看向了天空,随即他们听到了蒸汽全力喷发的声音响彻在圣王会西部大堂的顶空。 “维多利亚!” [playMusic(key="$m_bat_wdslm_loop", volume=0.6)] 维多利亚的军队沸腾了。 [Dialog] [Blocker(a=0, r=0,g=0, b=0, fadetime=2.5, block=false)] [playsound(key="$d_avg_steamrelease", volume=0.3)] [CameraShake(duration=0.5, xstrength=10, ystrength=10, vibrato=30, randomness=90, fadeout=true, block=true)] [Delay(time=3.5)] [charslot(slot="m",name="avg_npc_396_1#5$1",focus="m")] [name="达格达"]是查尔斯·林奇!他冲进浓雾里了! [Dialog] [charslot] [playsound(key="$d_avg_boomdust", volume=0.3)] [CameraShake(duration=0.5, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=true)] [charslot(slot="m",name="avg_1019_siege2_1#7$1",focus="m")] [name="维娜"]......我能听到里面的动静,他在和食腐者战斗。 [charslot(slot="m",name="avg_1019_siege2_1#1$1",focus="m")] [name="维娜"]号角小姐? [charslot(slot="m",name="avg_npc_229_1#1",focus="m")] [name="号角"]虽然大家现在士气很盛,但是联军的部队还没有大动作。显然公爵们还在犹豫,他们没道理这么轻易就相信一个来源不明的情报。 [charslot(slot="m",name="avg_1019_siege2_1#8$1",focus="m")] [name="维娜"]既然罗德岛相信维什戴尔他们,我也相信。 [charslot(slot="m",name="avg_npc_229_1#6",focus="m")] [name="号角"]哈,我们也相信你,推进之王。我会通知所有人整备。 [Dialog] [charslot] [playsound(key="$a_bat_buildingshaking_1", volume=1,channel="1")] [playsound(key="$d_avg_mechwarrior", volume=1,channel="1")] [CameraShake(duration=0.5, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=true)] [playsound(key="$d_avg_giantmecha", volume=1,channel="3")] [CameraShake(duration=1.5, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=true)] [charslot(slot="m",name="avg_npc_405_1#4$1",focus="m")] [name="摩根"]欸,什么情况—— [name="摩根"]你们有没有听到那个声音......就在我们脚底下! [Dialog] [charslot] [playsound(key="$d_avg_tankbiggun", volume=1,channel="1")] [CameraShake(duration=1.5, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=true)] [playsound(key="$d_gen_explo_n", volume=1,channel="1")] [playsound(key="$d_avg_boomdust", volume=1,channel="13")] [CameraShake(duration=1.5, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [name="???"]典范军的各位,我们终于见面了。 [charslot(slot="m",name="avg_npc_405_1#9$1",focus="m")] [name="摩根"]等等,维娜,我没看错吧——有个大......东西从地底下钻出来了? [Dialog] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=1, block=true)] [charslot] [Image(image="55_i14",screenadapt="coverall",fadetime=0.5)] [ImageTween(xScaleFrom=1.3, yScaleFrom=1.3, xScaleTo=1, yScaleTo=1, duration=50, block=false)] [Delay(time=1)] [playsound(key="$a_bat_buildingshaking_2", volume=1,channel="2")] [cameraEffect(effect="Grayscale", keep=true, amount=0, fadetime=0)] [playsound(key="$d_avg_mechwarrior", volume=1,channel="1")] [CameraShake(duration=1.5, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [playsound(key="$d_avg_giantmecha", volume=1,channel="4")] [CameraShake(duration=1.5, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [Delay(time=1)] [playsound(key="$d_avg_mechwarrior", volume=1,channel="1")] [Delay(time=0.3)] [CameraShake(duration=1.5, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [playsound(key="$d_avg_giantmecha", volume=1,channel="5")] [Blocker(a=0, r=0,g=0, b=0, fadetime=1, block=true)] [Delay(time=2.5)] [name="凯瑟琳"]大东西?不,它有名字—— [name="凯瑟琳"]“爬行号”,我孙子设计的,还不错吧。 灰白头发的驾驶员吐了一口烟圈,自豪地站在大家伙的梯子上。 它有着四个庞大的蒸汽液压腿部装置,周围包满了极具工人风格的防护甲。 庞大漆黑的炮管此刻还冒着缕缕青烟。正是它刚刚轰开了地面。 而“爬行号”身下的空洞里,源源不断地有自救军搬运着战备物资走上地面。 [name="维娜"]你们—— [name="费斯特"]推进之王小姐,幸好我们还是赶上了! [name="费斯特"]接下来,自救军会加入你们一起行动。有奶奶他们的帮忙,我们的胜算会大上不少! [name="凯瑟琳"]我们刚刚也接收到了那段通讯,看来时机不错。 [name="维娜"]谢谢你们! [name="维娜"]号角小姐? [name="号角"]没问题,准备完毕了,随时可以行动。 [name="维娜"]好。 [name="维娜"]各位,这就是最后一战了。我们—— [name="凯瑟琳"]稍等,还有一件事。 [name="凯瑟琳"]让我调整一下炮管......嗯,这样就行。 [name="凯瑟琳"]各位,捂上耳朵! [Dialog] [playsound(key="$d_avg_cannonfilling", volume=1,channel="1")] [Delay(time=2)] [playsound(key="$d_avg_tankbiggun", volume=1,channel="1")] [CameraShake(duration=1.5, ystrength=100, vibrato=30, randomness=90, fadeout=true, block=true)] [Delay(time=2)] [playsound(key="$d_gen_explo_n", volume=1,channel="1")] [playsound(key="$d_avg_boomdust", volume=1,channel="13")] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=true)] [playsound(key="$d_avg_churchbell", volume=0.5,channel="4")] [playsound(key="$a_bat_buildingshaking_1", volume=0.3,channel="2")] [CameraShake(duration=3.5, xstrength=50, ystrength=50, vibrato=30, randomness=90, fadeout=true, block=true)] 炮火击中了奥克特里格区中央那座已存在漫长岁月的大钟。 钟声悠扬,而后回应钟声的,是联军部队此起彼伏的冲锋号角声、呐喊声。 [name="凯瑟琳"]总得告诉某些人,我们已经到了。 [name="凯瑟琳"]接下来,就交给你指挥了。 [name="维娜"]——维多利亚人,向着最后的胜利,推进! [Dialog] [playsound(key="$d_avg_oicrwd", volume=1,channel="1")] [CameraShake(duration=1, xstrength=10, ystrength=10, vibrato=30, randomness=90, fadeout=true, block=false)] [Delay(time=1.5)] [Dialog] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=2)] [charslot] [Image]